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Pillars of eternity 2 switch save8/12/2023 And this Pillars of Eternity release is emblematic of how that might happen: the company is casting a wider net than any of its competition save Apple. Nintendo recently talked about a grand vision for the Switch: the company wants to sell one not to every household, but to every individual person, perhaps an absurd concept but one that's guiding some interesting decisions. I'd expect Pillars of Eternity to do particularly well for the simple reason that there's unlikely to be anything like it available on the platform when it comes out. Tons of developers have talked about being surprised by stronger-than-expected sales with a Switch release, and that's unlikely to slow down as the install base grows. But even if this game can't manage it, there's a good chance someone else will try. The execution is important as well: I've been excited about Switch ports in the past that just didn't pass muster on a technical level. What better way to make a long flight disappear into a tiny screen? The portability of Nintendo's console, however, means that the Switch version might actually be more appealing to some than the PC version. More to the point, it's hard to interpret the PS4 and Xbox One release of a game like this as anything but " Pillars of Eternity for someone without a PC." That's not a bad thing, it just means that those consoles don't really bring anything new to the experience save a larger audience. It never ends with that, but there's always the idea it might. You might just want to tweak a character's equipment before making dinner, you might just get a battle set up before heading out the door. It feels not only possible, but perhaps even ideal: the concept of being able to take an adventure like that with you on the train is a tantalizing one, and turn-based combat is well-tuned to the sort of gameplay that might have you hastily turning off your system to make the next stop. And by the same token, I've found that nothing quite fuels my addiction like the Switch's instant-on, instant-off flash memory. Long, winding JRPGs are nothing new to Nintendo platforms, but the idea of a Western, PC-oriented release like this one is novel for a handheld system. Pillars of Eternity 2 is bound to be one of the biggest upcoming titles in the genre, buoyed now even more by adding new platforms. Games like these are long, intense and famously complicated: my recent playthrough of Divinity Original Sin 2 spent as much time in inventory management as it did in combat, and I don't regret a second of it. Pillars of Eternity 2: Deadfire is the sequel to Pillars of Eternity, a near-universally praised CRPG and one of the sterling examples of a recent resurgence of intense party-based RPGS that harken back to the old days of games like Baldur's Gate.
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